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HALO MASTER CHIEF GREEN - SERIES 2
Born for battle, bred for war, humanity's last hope for survival in the face of
the deadly Covenant onslaught is the warrior known only as "The Master
Chief".
A product of the secret SPARTAN-II project, the Master Chief is the ultimate
soldier, trained from an early age in weapons, tactics and command. He is
augmented with a neural interface that connects him to his MJOLNIR Mark V
Assault Armor - power armor that costs as much as a small starship - giving him
superhuman strength, stamina and AI capabilities.
The Chief is a master of all weapons, human and Covenant, and an adept pilot of
all vehicles, from Warthogs to Banshees. This version of the green Master Chief
figure comes armed with Shotgun and Rocket Launcher.
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HALO RED MASTER CHIEF - SERIES 2
Born for battle, bred for war, humanity's last hope for survival in the face of
the deadly Covenant onslaught is the warrior known only as "The Master
Chief".
Master Chief is a master of all weapons, human and Covenant, and an adept pilot
of all vehicles, from Warthogs to Banshees. He is armed with the M6D Pistol,
MA5B Assault Rifle and S2 AM Sniper Rifle. The Red Master Chief is one of the
most popular "multiplayer" colors.
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HALO ELITE - SERIES 2
The most feared warriors of the Covenant, the Elites command the alien
collective's military juggernaut. They answer only to the religious leadership
of the Prophets but trust only the cleansing fire of plasma weapons. At 8' tall,
they tower over their human opponents and the lesser Covenant warrior
classes...and hold them all in equal contempt. Elites live for battle and
conquest, and though they are lethal with the full range of Covenant arms, they
delight in the intimate savagery of hand-to-hand combat.
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HALO GHOST SERIES 2
The Ghost is a fast and versatile light attack vehicle, used for scouting and
close infantry support. Its anti-grav engines allow it to hover as much as two
meters above the ground and skim swiftly over any flat terrain. Broken or hilly
ground can present more of a problem, and can cause the Ghost to bounce or flip
in the hands of an unskilled driver. The distinctive whine produced by these
engines is well-known - and feared - by veterans of the Human-Covenant War.
The Ghost's pair of forward-mounted cannons have a vertical traverse of 60º
and can deliver a hail of plasma fire on airborne or ground targets. On the
battlefield, Ghosts are used like the cavalry of ancient armies, to flank and
charge enemy formations, and mercilessly run down exposed combatants.
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